Projects Wiki FC26 Feel Calculator What it models
What it models
Chemistry as actually applied, PlayStyles including the plus tiers, and the diminishing-returns curves the game runs underneath.
Draft This write-up is placeholder copy standing in for the finished entry. The structure, links and metadata are real; the prose is not final.
- Chemistry — the actual applied boosts at each chemistry level, not the headline figure.
- PlayStyles — including the plus tiers, which change behaviour rather than just adding points.
- The underlying curves — the diminishing returns the game runs that make raw stat comparison misleading at the top of the range.1
Notes
- These were derived from in-game testing across several rounds of tuning, not from any published source. They are a model of the game's behaviour, not a reading of its code. ↩
Referenced by
Nothing yet — an orphan entry.